Epilogue Npc Female Story Index

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Committed suicide rather than fall into the hands of the Hell's Raiders. Till the end, she held out hope that her son was still alive in the wasteland.
Was making her way to Ohio to search for family when she consumed a number of poisonous roots. Over the course of three or four days she passed. A note found with her body read, 'I wish I could have saved him.'
Survived for a number of years and made a name for herself among other survivors. Eventually she began experimenting with mutagen… when a mutation left her permanently disfigured and in pain she committed suicide without leaving a note.
Met with some success as a craftswoman working in a small survivor outpost. Eventually she married a refugee and had one child. Died during childbirth a few years later. Survived by her husband and two year old daughter.
Became a skilled mechanic and assisted a number of refugees searching for settlements. She left one day driving a number of migrants to another settlement when she disappeared. No trace of her or the vehicle was ever found.
Became a game hunter and trapper. Eventually she left on a hunting trip never to be seen again. Attempts to locate her were called off when a shredded jacket was found.
Went on to enlist in the Old Guard. Was captured a year later fighting the Hell's Raiders in the disastrous Vermont campaign. The hasty rescue mission that followed was one of the major defeats that forced the Old Guard to abandon the area. It is unknown if she survived.
Became a laborer for hire in any outposts that needed assistance. Was wrongly shot by her employer during a wage dispute.
Never spent much time around settlements after your death. Was last seen near the old Canadian border.
Died of an infected bite a few weeks later. Before she passed she told those present, 'I've outlived everyone that I have ever loved. If anything death is a few months late'.
Managed to contract some form of infection a few months after your passing. Unable to find treatment she asked to be put down while listening to someone read from her favorite novel, A Tale of Two Cities.
Became a self-taught chemist and medic. Her work eventually led her to a life of alcohol abuse and morphine addiction. Overdosed one night when left unattended. The community she helped said, 'I've never known a nicer woman nor one who had fought off depression for so long.'
Went on to become a notable scout and urban explorer. Was tragically killed by one of her students when leading a group of unskilled survivors on a night supply raid.
After your death she became a reclusive and eccentric individual. Her skills were invaluable to the outposts that she chose to assist. Unfortunately, competition for resources and salvage rights led a group of survivors to coax a mob of undead to surround her when she was on a lone raid. Without witnesses, no connection between her death and the other survivors could be proven.
Lost her way long before she met you. The Cataclysm offered her the chance to denounce the former vices that had led to her incarceration… an offer that went unanswered. After you were killed, she returned to preying upon those she saw as weak. It is rumored that she robbed dozens of survivors for everything they had before leaving them to die among the horrors that roamed the land. Her eventual fate is unknown.
Found new meaning in life after your death. Although she never informed you, her felonies in the departed world had prevented her from ever having a real place in society. With the destruction of the criminal record system, she took it upon herself to make amends for her crimes. Died on a dangerous rescue mission when witnesses saw an helicopter crash-land in a nearby town.
Spent her entire life secretly addicted to one substance or another. After your death she briefly worked in a survivor camp before finding a place in the lucrative drug trade. She died, predictably, from an overdose. Drugs allowed her to relive the memories of friends, family, and loved ones… she died happier than could have ever been expected.
Was never known as a particularly brave individual nor an emotionally stable one. Her inability to emotionally conform to life after the Cataclysm led her to attempt suicide multiple times in the years that followed. Attracted by promises of renewal and the prospect of belonging to a new family, she became involved with a charismatic cult. She was an innocent casualty when Old Guard soldiers stormed the compound on suspicion of crimes against humanity.
Spent the remainder of her life assisting one adventurer party or another. Eventually her luck ran out when she became ill after starvation led her to eat whatever she could forage from the woods. The party she was with deemed her a lost cause and put a bullet in her head instead of letting her turn. She had suffered from a treatable form of marasmus.
Was stabbed in the arm by an ill tempered survivor a few weeks after you passed. The cut quickly became infected and she died from sepsis a short time later. Her murderer was the first person to discover her corpse… and all the gear she had been saving.
Worked hard following your death to build her own band of survivors. Thanks to the skills she had acquired, she was able to turn a hefty profit looting abandoned towns. After a series of heated contract disputes with her followers she found herself locked in her own car as a pair of Molotovs were thrown through the windows. Her last desire was that she could have taken the bastards out with her.
Sought the coast in the hopes of finding an abandoned ship after your death. Her journey ended when she discovered an Old Guard controlled dock in an abandoned fishing town. Promised a new life if she agreed to serve as a contractor, she spent the next few years toiling to keep the camp supplied but never saw her reward. A stray bullet struck her down when the Hell's Raiders launched a raid in an attempt to gain access to the sea.
Within a few months of your death she was robbed by a group of bandits. When she shot the first dead in his tracks, one of his companions unleashed a blast from his flamethrower at close range. Her ashes and a few odd pieces of jewelry were all that could be recovered.
Trained under your guidance, she became a renowned monster hunter. Leading a band of warriors armed with primitive weapons she tracked down and killed numerous otherworldly horrors that wandered the wilderness. Her quest to end the threat led her party to a shimmering gate that appeared to spew forth abominations and alien material. With no means of closing the gate, her party was last seen venturing into the unknown to meet the threat at its source.
Renounced the adventurous lifestyle after your death and chose to start a family with a fellow survivor in an abandoned hunting cabin. Survival was grim but the family grew through the years until she had three sons and a daughter. Her end came when the horrors finally located her homestead… she and her husband were able to distract the monster as her children escaped.
Was detained and incarcerated by a police robot on multiple counts of looting and vandalism that were tracked and recorded by the few remaining security systems. Trapped in a cell awaiting police review, she spent weeks crying out for help and slowly consuming what supplies she carried. Two weeks after being dragged to her cell she died from dehydration.
Shot by the Old Guard a few weeks later, hunted down after she robbed an important caravan.
Traveled north, she eventually found a quiet community there and spent the rest of her life farming. She's survived by four daughters.
She became a runner for the Old Guard and was eventually permitted to join. She spent the rest of her life hunting raiders. She died in a skirmish after a few years, sacrificing her life to let her unit retreat. Her name is venerated in songs and inscriptions.
Shortly after your death she joined the Free Merchants, becoming a caravan guard and after a few months became the new liaison in the Refugee Center. She died a few years later of a mysterious illness.
She was found half-dead by the Old Guard who took her in. She became a famous scavenger, known for finding an intact stash of experimental antibiotics.
She retired to the forest, where she built her own cabin and spending the rest of her life fishing.
Captured by raiders, she spent the rest of her miserable life as a slave. Hopeless, she slit her wrists with a rusty knife.
Depressed, she joined a protestant community and became a paragon of virtue. Devoting her life to bible study, she spent the rest of her life in relative peace.
Killed and devoured by a cannibal just a few days after your death, hardly anyone remembers her name.
Became a renowned merchant after your death, she built her own outpost in the west. An avid book collector, she established a great library to keep the flame of knowledge burning.
Traveled around for months before finding an old farm. She spent a few years tending to her crops and living the life of a hermit before being killed by raiders for fun.
Traveled south and joined a settlement there. She became a renowned engineer, building the largest steam engine in New England.
Joined a gang after your death, she spent months preying on the innocent, before dying in a dispute with a fellow brute.
Devoured alive by a group of zombies, she kept thinking of you as she died.
She found an abandoned APC and spent years traveling around and collecting personal stories. She wrote one of the few post-apocalyptic books, detailing life after the end.
Kept wandering for years. Her life was cut short when a group of raiders used her as a target practice.
She became a skilled game hunter and one of the best shots in the wasteland. Years later she joined the Old Guard and was given the position of Marshal.
Desperate to save humanity from extinction, she organized her own group of survivors, whose job was to hunt bandits and decorate roads with their mutilated bodies. She died in a skirmish a few months later.
She became an arsonist, and was incinerated a few weeks later in a fire she set.
She kept wandering for a few weeks but eventually died after drinking untreated water.
She wandered north and joined a local community there. She became known for her trapping skills and ensured that the locals always had fresh meat on their tables.
She joined the Free Merchants and led their first caravan to Canada. She died a few years later of dysentery.
She built a boat and sailed east towards Europe, hoping that it was not affected by the apocalypse. She was never heard from again.
She led a doomsday cult for a few years, she was sacrificed to their gods after a particularly terrible harvest.
Became obsessed with chems, and died of an overdose a few months after your death.
Started fervently devouring the Gospel and soon had absolute conviction that she was the Virgin Mother. In her anguished throes of madness, she ended up seeing the vision of the good shepherd over the horizon as she stepped off the edge of a skyscraper.
She lost her mind as she witnessed the death of all around her. She began to accept the notion that she brought about all this chaos. With bloody tears streaming down her cheeks, she sacrificed herself to save the world.
She lived desperately in the Cataclysm for a few years before meeting a male survivor while digging through a dumpster. Both were wary of one another and were soon at each other's throats. Neither side secured a victory. Wounded and scarred, they each went to their respective hideouts. Not long after, they met again. The man initiated a conversation with her, asking for her help. It was foolish to fight when they could work together instead. She acquiesced. In this cruel and forlorn world, they soon fell in love. If they had each other, everything would be all right. Decades passed and they grew old holding hands. One day, the husband fell ill, and with his dying breath, he said he was happy all these years with her. Stay strong without me. The wife wept and laid down beside her husband. Without you, nothing else matters. She swallowed a bitter poison and departed this world to find her husband who was waiting for her.
Went mad soon after learning of your death, leading her to believe she was the predestined savior who would bring sinners into paradise. Ended up perishing in a siege against the Hell's Raiders that lasted for a grueling, protracted month.
She had a dream she told no other about. It was a grand ideal, a fantasy out of a long-dead era. She aspired to become a leader who would shield humanity from the tribulations of the new world. She gathered survivors and built a settlement with the fledging numbers she had. They held out for as long as they could, but the dream of civilization could not flourish. She died a heartbroken woman.
She had a dream she told no other about. It was a grand ideal, a fantasy out of a long-dead era. She aspired to become a leader who would shield humanity from the tribulations of the new world. She gathered survivors and built a settlement with the fledging numbers she had. With her infinite grace and unyielding devotion, she managed to lift up her people into a brighter dawn. Before long, her realm encompassed vast swaths of land. She honored you as one of the founders of her kingdom.
Lived a troubled life after your passing. Trusting no one but herself, she struggled viciously at the end of the world. Through great effort, she formed a minor village that would end up becoming a safe haven for mutants. In their humble hovel, she would later be acclaimed as a saintess.
She increasingly grew fanatical as the whole world decayed around her. In due time, she saw herself as something more than human. Arriving at an abandoned cathedral, she climbed to the top of its spire before ringing the bells again and again. She belched out holy harangues at the heathens below and laughed maniacally as the undead eventually tore through her body.
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